![]() ![]() ![]() New Enemies (from Hordes of charred corpses to Makron from Quake II, ALL brutalized!) On Cruelty moves, the player will taunt the monsters YOU CAN NOW EXECUTE ENEMIES USING THE KNIFE COMBO BUTTON, no berserk pack needed POWER ARMOR: Substitutes (sometimes) the Captured Marines or is spawned as a portable item VERY rarely.īrutal Friends: Sentry Bots can be deployed as items (max 2) Random survivors may spawn instead of Stimpacks/Medikits, helping you out (mostly as baits) New "Damage" effect on visor, little static (idea from Necrodoom by Xaser) Riot shield guys will drop a Revolver now instead of a pistol (will do more damage too)īaron of Hell has a new attack along with the othersįaster and more aggressive Barons and HellKnights Gauss Cannon replaces the Railgun, has zoom feature and a stronger, toggleable beam The Shambler from Quake works properly now, along with new soundsĭemons will leap at you (credit to Doomguy5th) Unforgiving spawns & enemiesĮnabled Random Fog/Lightning effects from Saegiru's mod (access from options->gameplay) Nightmare difficulty: The way Fearrific should be played. ![]() Once PB3.0 is out, I'll adapt this version to it.Ĥ difficulty levels (Hardcore & Nightmare with or without Quake monsters) I just checked out the January release which hasn't even been posted here and there's still no option to remove spectres from the mod.Disclaimer: This version is for PB 2.03, since PB3.0 is still a WIP version and will be subject to changes. The only surefire way to deal with them along with any combination of monsters, is to stand at the opening of a bottleneck, and shoot down the corridor with a rapidfire weapon turning the game into a sentry gun simulator. Kiting around in the open againt projectile enemies is also a bad idea because bumping into a Nightmare stops you dead in your tracks. Running for cover often means you bump into a nightmare forcing you to either spend precious time attempting to kill it or make a run for another place. The best tactic is to stand still and wait for them to attack and then spam F for machete attack or give them a SSG blast.īut there is no time to stand still and wait for a monster to appear when you are forced to dodge projectiles or try to get cover from hitscanners. If you could hit them while they were invisible it wouldn't be a problem, and you could take care of them with explosions or a lucky shot, but you are only able to hit them once they initiate their melee attack much like the swamp creatures from hexen. On their own they aren't a problem because you can devote all of your attention towards them, but in pretty much any combination with other monsters they absolutely kill the game. Nightmare monsters are cheesy because they interrupt the flow of combat. ![]() Project Brutality Team: Project Brutality That said, enjoy the mod of the mod of the mod of the game, have fun! New brightmaps (not shown in first demo video) New ambient music (not shown in first demo video) Spectres are completely replaced by Nightmares Increased bullet damage for HMG and Autoshotgun (slightly), slightly less recoil with Carbineįaster, tougher Demons, tougher Flesh Wizards New sounds for: Doomguy, Imps, Zombies Flesh Wizards, Lost Souls, Demons, Pickups, Secret Areas, AutoShotgun, SSG. In the first demo video there's a more detailed explaination of the changes. The purpose of the addon is to add more atmosphere by replacing lots of sounds as well as changing some stuff like sprites,brightmaps,weapons,monsters and music to give Doom a scary atmosphere without touching the run&gun gameplay at all. Fearrific is an addon for the famous Project Brutality, a mod for the even more famous Brutal Doom. ![]()
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